Used tools: Unity engine(C#), Blender
Rocket Rush was the product of a 4-days internal game jam from Gazeus, a game studio localized in Rio de Janeiro.
I participated in it as a kind of freelancer. Previously hadn't much experience with developing a game with a team. Made the 3D assets and some coding as well.
Casual and mobile games isn't much of my style but I honestly enjoyed the experience of finishing it. Also the people there were very friendly. It was my first time at a professional developing environment, and I remember being nervous because of it, but got a nice feedback overall. I already knew some friends who worked there, which helped me feel a little more in home.